Yearly Archives: 2015

Childcare & Education Professions

An expedition’s education system is a large part of what molds its raw children into capable adults. Your education policy, expedition administration, and culture define how this process plays out and what sort of adults you’re left to lead. Summary In Outer Colony, different child care activities are used to manage

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Posted in NPCs

Human Life Cycle Part 3: Life Stages

From the cradle to the grave, humans in OC progress through various life stages. They grow, learn, peak, regress, and die, if they’re lucky enough to last that long.  These life stages not only govern the physical characteristics of humans experiencing them, but they largely dictate human behavior. Effectively managing your population

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Posted in NPCs

Nuclear Families

In cultures that recognize them, the nuclear family is a supremely important unit in the social structure of an expedition. It shapes the overall structure of an expedition’s overarching social network and confers a multitude of benefits. These benefits come at a cost, though, as nuclear families impose certain demands on an expedition

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Posted in NPCs

Heredity & Trait Inheritance

Reproduction is an important goal for nearly all living things in OC , and it’s how virtually all new living things come to be. Excluding world generation, nothing “spawns” by magic in OC . As such, the mechanics of creating new living things are extremely important, both to human expeditions and the greater composition

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Posted in NPCs

Human Life Cycle Part 1: Romance

When building a comprehensive model of human behavior, it’s nearly impossible to ignore the human life cycle. On some level, it’s the cornerstone of every real human civilization, as there wouldn’t be any humans around if it weren’t for our participation in the life cycle. The same holds true for your expedition

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Posted in NPCs

Culture

In the real world, human intelligence doesn’t operate in a vacuum, and compelling, human-like AI shouldn’t, either. When a person thinks and acts, he’s influenced by all sorts of exogenous factors, like his social network, his environment, and his culture. Culture is a very important motivator in OC and has a

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Posted in NPCs

Personal Preferences

Personal preferences are specific likes and dislikes of an individual human. Special attention should be paid to each individual’s preferences, as they can have a large influence on the decisions that person makes and how they behave. Over the course of time, seemingly minor personal preferences can have a great impact on the

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Posted in NPCs

Outer Colony’s 2015 Revamp

Outer Colony has undergone a great many changes over the course of the last year, and the purpose of this article is to explain them. The failure of 2014’s Kickstarter campaign and some of the reception OC received prompted serious introspection. We went back to the drawing board and evaluated every aspect

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Posted in Kickstarter

Outer Colony’s Visuals & Artwork

To accompany the gameplay overhaul and new engine, Outer Colony needed completely new visuals. As you can see in OC’s videos and screenshots, its world view is comprised of overhead tile graphics. When we were trying to figure out the right approach for OC’s visuals, many options were considered. Ultimately,

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Posted in Uncategorized

TFR’s Original Soundtrack & Audio

Over a year ago, I wrote an update about Brian Fairbanks, an immensely talented composer, joining OC’s team to produce its original soundtrack. He has stuck with the project through thick and thin, composing, editing, tweaking, retooling, and advising on all aspects of OC’s audio system. With the decision to overhaul OC’s gameplay,

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Posted in Uncategorized