Monthly Archives: January 2016

Human Combat Overview

Human combat represents the culmination of all Outer Colony’s most advanced features. From both a gameplay and simulation perspective, it is perhaps OC’s absolute zenith, the highest level subsystem that relies on all others to function. Human combat is a lightning fast, chaotic, bloody, violent, confused and nightmarish mess of material modeling, Newtonian physics, mind

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Posted in Combat, NPCs, Simulation

I Love Outer Colony Bugs

One of the funnier aspects of developing OC involves the bugs that it produces. By its very nature, almost all gameplay in OC is emergent. This is especially true with NPC behaviors. What NPCs decide to do is the organic result of a dozen subsystems interacting, pushing and pulling at an NPC’s

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Posted in Game Design, NPCs