Monthly Archives: April 2016


Outer Colony is a game of data. Lots of data. Making sense of all this data is essential for understanding the effects of your policies and ensuring that your colony is moving in the direction you want. Outer Colony makes it easy to understand all the depth and nuance of

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Posted in NPCs, Simulation


In Outer Colony, trade is a way to acquire goods and raw materials that you might not be able to get yourself from other colonies or off-world organizations. Summary For advanced colony progression, trade is an almost essential undertaking. No starting location will have access to all the raw materials that can be

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Posted in Game Design

Fear Modeling

As part of Outer Colony’s multifaceted approach to human behavior modeling, various emotional states influence the actions and decision making processes of NPCs. One of the most important of these emotions is fear. A video demo showcasing some advanced aspect of Summary Fear in OC is modeled as an anticipation

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Posted in NPCs, Uncategorized