Blog Archives

Multiplayer

Outer Colony features multiplayer modes, allowing users to play games with friends via the internet. General Notes & Recommendations To this point, multiplayer has only been tested by me and two friends. Others in our test group haven’t exercised these features, so multiplayer is likely to have more bugs than single

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Posted in Game Design, Technology

Getting Started Tutorial

This tutorial provides a step by step guide to starting a simple, self-sustaining colony. It’s written to help brand new users learn Outer Colony and build their first successful settlement! Table of Contents Starting a New, Single Player Game Generating a New World Faction Selection Pre-Embarkation Configuration Selecting an Embarkation Site

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Posted in Game Design

Bounty Hunters

Sometimes, new migrants arriving at your colony will have criminal pasts. If one of these fugitives is detected by a bounty hunter, you will have to decide how to deal with the hunter aiming to collect the fugitive’s bounty. Summary The Bounty Hunters Guild is a galactic organization responsible for

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Posted in Combat, Game Design

Distributing a Desktop Java Application

While thin client architectures have become prevalent in many domains, there are still lots of use cases that call for desktop applications written in Java. Outer Colony is certainly one of them. Choosing the right deployment mechanism is very important in these cases, and after experimenting with Oracle’s out of the

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Posted in Java, Technology

Offensive Combat Tactics

The side that stays within its fortifications is beaten. – Napoleon Sometimes, your colony will be in a position where offensive combat operations are necessary. A belligerent may establish an outpost near your lands, necessitating battle outside your base. Training and effective command of your units are the keys to

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Posted in Combat, NPCs, Simulation

Rules of Engagement and Military Policy

Your colony’s military policy specifies rules of engagement for your military personnel and protocol for handling combatants that surrender. Summary A military policy is applied to a particular archetype culture. All members of that culture dealt with according to the same rules. Rules of engagement determine the circumstances under which

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Posted in Combat, Simulation

Defensive Combat Tactics

Defending your colony from outside aggressors is one of the most essential elements of surviving in the long term. Video showing a tutorial of defensive combat. Specifics are described below. Summary The defensive fire position (DFP), occupied by a fire team, is the core building block of entrenched position defense. A

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Posted in Combat, Game Design

Prisons and Law Enforcement

Your colony’s laws and policies won’t have much of an effect on your population’s behavior unless there are consequences for disobedience. The prison and law enforcement systems are what give your statutes teeth. A video demonstration, showing most aspects of the prison system. Summary Prison areas are used to contain

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Posted in Combat, Game Design, NPCs

Colony Law

Your colony’s laws and law enforcement mechanisms are an important way of controlling your colonists’ behaviors. A variety of offenses can be punished in a variety of ways, and configuring laws can have a profound effect on the daily lives of your NPCs. Summary Your NPCs will react to laws

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Posted in NPCs, Simulation

Diplomacy Policy

A colony’s diplomacy policy is used to configure how its people interact with those of other colonies and off-world authorities. Summary Your colony’s diplomacy policy serves as the basis for how your colonists will interact with colonists from other organizations. Diplomacy policy is also used to determine which NPCs are

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Posted in NPCs, Simulation