Blog Archives

Bounty Hunters

Sometimes, new migrants arriving at your colony will have criminal pasts. If one of these fugitives is detected by a bounty hunter, you will have to decide how to deal with the hunter aiming to collect the fugitive’s bounty. Summary The Bounty Hunters Guild is a galactic organization responsible for

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Posted in Combat, Game Design

Offensive Combat Tactics

The side that stays within its fortifications is beaten. – Napoleon Sometimes, your colony will be in a position where offensive combat operations are necessary. A belligerent may establish an outpost near your lands, necessitating battle outside your base. Training and effective command of your units are the keys to

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Posted in Combat, NPCs, Simulation

Rules of Engagement and Military Policy

Your colony’s military policy specifies rules of engagement for your military personnel and protocol for handling combatants that surrender. Summary A military policy is applied to a particular archetype culture. All members of that culture dealt with according to the same rules. Rules of engagement determine the circumstances under which

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Posted in Combat, Simulation

Defensive Combat Tactics

Defending your colony from outside aggressors is one of the most essential elements of surviving in the long term. Video showing a tutorial of defensive combat. Specifics are described below. Summary The defensive fire position (DFP), occupied by a fire team, is the core building block of entrenched position defense. A

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Posted in Combat, Game Design

Prisons and Law Enforcement

Your colony’s laws and policies won’t have much of an effect on your population’s behavior unless there are consequences for disobedience. The prison and law enforcement systems are what give your statutes teeth. A video demonstration, showing most aspects of the prison system. Summary Prison areas are used to contain

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Posted in Combat, Game Design, NPCs

Military Unit Configuration

Military forces in Outer Colony are organized by units. Units are ultimately comprised of individuals, but the unit to which an individual belongs defines much of his combat behavior. This tutorial explains the basics of military units and how to set them up. Summary To form a military that can

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Posted in Combat

Rabid Creature Attacks

Sometimes, creatures in nearby environments can become rabid and decide to attack humans. While most creatures are usually easy to dispatch by trained personnel with firearms, this kind of event can be a gut-check for your colony’s military. Large creatures will easily kill unarmed people, so make sure you have some

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Posted in Combat, Game Design, NPCs

Human Combat Overview

Human combat represents the culmination of all Outer Colony’s most advanced features. From both a gameplay and simulation perspective, it is perhaps OC’s absolute zenith, the highest level subsystem that relies on all others to function. Human combat is a lightning fast, chaotic, bloody, violent, confused and nightmarish mess of material modeling, Newtonian physics, mind

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Posted in Combat, NPCs, Simulation

Core Combat Mechanics

In keeping with the overall principles of Outer Colony, its combat system is built to exploit the platform’s simulation mechanics and emulate realism as much as practically possible. The results represent a significant departure from most games, but are ultimately intuitive and fun. Summary: No health bars, no action meters. Instead,

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Posted in Combat