Blog Archives

Multiplayer

Outer Colony features multiplayer modes, allowing users to play games with friends via the internet. General Notes & Recommendations To this point, multiplayer has only been tested by me and two friends. Others in our test group haven’t exercised these features, so multiplayer is likely to have more bugs than single

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Posted in Game Design, Technology

Getting Started Tutorial

This tutorial provides a step by step guide to starting a simple, self-sustaining colony. It’s written to help brand new users learn Outer Colony and build their first successful settlement! Table of Contents Starting a New, Single Player Game Generating a New World Faction Selection Pre-Embarkation Configuration Selecting an Embarkation Site

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Posted in Game Design

Bounty Hunters

Sometimes, new migrants arriving at your colony will have criminal pasts. If one of these fugitives is detected by a bounty hunter, you will have to decide how to deal with the hunter aiming to collect the fugitive’s bounty. Summary The Bounty Hunters Guild is a galactic organization responsible for

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Posted in Combat, Game Design

Defensive Combat Tactics

Defending your colony from outside aggressors is one of the most essential elements of surviving in the long term. Video showing a tutorial of defensive combat. Specifics are described below. Summary The defensive fire position (DFP), occupied by a fire team, is the core building block of entrenched position defense. A

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Posted in Combat, Game Design

Prisons and Law Enforcement

Your colony’s laws and policies won’t have much of an effect on your population’s behavior unless there are consequences for disobedience. The prison and law enforcement systems are what give your statutes teeth. A video demonstration, showing most aspects of the prison system. Summary Prison areas are used to contain

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Posted in Combat, Game Design, NPCs

Creature Handling

In Outer Colony, some creatures can be tamed and used by your expedition, serving in simple combat and guard duty roles. A video tutorial showing how to tame a creature and assign it to guard duty. Summary After trapping a creature, you can use a creature handler to tame the animal.

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Posted in Game Design, NPCs

Bureaucracy

Bureaucrats are NPCs who do special jobs to help you manage your colony. For large colonies, they can automate tasks that might become tedious, like assigning appropriate shift activities to your workers or making sure that each colonist has access to their favorite foods. Summary You can assign colonists to serve

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Posted in Game Design, NPCs

Medical Treatments, Hospitals, and Medical Professions

When humans contract diseases or sustain serious wounds, they need medical attention to heal properly. A demo video of a doctor setting a broken bone. The patient automatically proceeds to a hospital and occupies a bed. The order for setting the bone is automatically created, the doctor gets a splint,

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Posted in Game Design, NPCs

Light Structures

Light structures are an easy to build, man portable alternative to free-form construction.  You can think of them like yurts or temper tents in the real world. If you need a single-room, small structure in a hurry, light structures are an excellent choice. A tutorial showing how to manufacture, deploy, and

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Posted in Game Design

Death and Burial

When NPCs die in Outer Colony, they leave behind a corpse. In the case of humans, corpses must be attended to, for both cultural and hygienic reasons. Tutorial video, showing the steps to bury a corpse. Summary When a human dies in Outer Colony, it’s generally wise to attend to

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Posted in Game Design, NPCs