Blog Archives

Offensive Combat Tactics

The side that stays within its fortifications is beaten. – Napoleon Sometimes, your colony will be in a position where offensive combat operations are necessary. A belligerent may establish an outpost near your lands, necessitating battle outside your base. Training and effective command of your units are the keys to

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Posted in Combat, NPCs, Simulation

Prisons and Law Enforcement

Your colony’s laws and policies won’t have much of an effect on your population’s behavior unless there are consequences for disobedience. The prison and law enforcement systems are what give your statutes teeth. A video demonstration, showing most aspects of the prison system. Summary Prison areas are used to contain

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Posted in Combat, Game Design, NPCs

Colony Law

Your colony’s laws and law enforcement mechanisms are an important way of controlling your colonists’ behaviors. A variety of offenses can be punished in a variety of ways, and configuring laws can have a profound effect on the daily lives of your NPCs. Summary Your NPCs will react to laws

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Posted in NPCs, Simulation

Diplomacy Policy

A colony’s diplomacy policy is used to configure how its people interact with those of other colonies and off-world authorities. Summary Your colony’s diplomacy policy serves as the basis for how your colonists will interact with colonists from other organizations. Diplomacy policy is also used to determine which NPCs are

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Posted in NPCs, Simulation

Creature Handling

In Outer Colony, some creatures can be tamed and used by your expedition, serving in simple combat and guard duty roles. A video tutorial showing how to tame a creature and assign it to guard duty. Summary After trapping a creature, you can use a creature handler to tame the animal.

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Posted in Game Design, NPCs

Bureaucracy

Bureaucrats are NPCs who do special jobs to help you manage your colony. For large colonies, they can automate tasks that might become tedious, like assigning appropriate shift activities to your workers or making sure that each colonist has access to their favorite foods. Summary You can assign colonists to serve

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Posted in Game Design, NPCs

Medical Treatments, Hospitals, and Medical Professions

When humans contract diseases or sustain serious wounds, they need medical attention to heal properly. A demo video of a doctor setting a broken bone. The patient automatically proceeds to a hospital and occupies a bed. The order for setting the bone is automatically created, the doctor gets a splint,

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Posted in Game Design, NPCs

Disease

Diseases are some of the most serious medical problems that NPCs can face in Outer Colony. Summary Humans can contract diseases from a variety of sources. Diseases can spread through proximity to other diseased people, or from exposure to unburied, rotting corpses. Diseases sap the physical and mental strength of afflicted people. When

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Posted in NPCs, Simulation

Death and Burial

When NPCs die in Outer Colony, they leave behind a corpse. In the case of humans, corpses must be attended to, for both cultural and hygienic reasons. Tutorial video, showing the steps to bury a corpse. Summary When a human dies in Outer Colony, it’s generally wise to attend to

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Posted in Game Design, NPCs

The Old Corsair

An ancient Dagoroth legend tells of a murderous android called the Old Corsair. An ancient relic from before the Extermination Wars, the Old Corsair is a highly independent combat automaton, hired as a privateer to raid settlements and shipping lanes in some long forgotten war. The Old Corsair continues his mission, a

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Posted in Game Design, NPCs