Blog Archives

Posts about the previous incarnation of TFR.

Consolidating Information about TFR

After talking with some of the project’s followers, it became apparent that information about TFR is spread out over a few too many places on the internet.¬†Kickstarter provided a great venue for reaching a new audience, and during the campaign, I found myself using Kickstarter updates as the primary means

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Posted in Kickstarter, Old TFR, TFR Updates

TFR is Getting an Original Soundtrack!

Admittedly, I’m completely exhausted after a very long day of consulting, but this news is too exciting for me to contain! In the weeks following the conclusion of the Kickstarter campaign, I’ve been budgeting, planning, and loading up the project’s key contractors with tons of new work.¬†Mark Roller has done

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Posted in Old TFR

TFR is Live on Kickstarter

It’s been an incredibly busy couple of weeks, but TFR is now live on Kickstarter. You can see the project at the link below: https://www.kickstarter.com/projects/440978664/the-far-reaches The Kickstarter launch has caught the attention of a wider audience than I’ve been able to reach so far, and it even got a mention

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Posted in Old TFR

Currency Inflation in MMORPGs and TFR’s Approach

A great many things have changed in MMORPGs over the past decade, but there’s one feature that has remained constant across every game I’ve played: currency inflation. As years pass after launch, every MMO I’ve ever played has become racked by tremendous, devastating, seemingly unchecked currency inflation. In my experience,

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Posted in Old TFR

Player Structures Demo

One of the most important elements of TFR is its player structure system. Building structures is one of the most complex ways that players can change the world, but the mechanics of structure building are actually very simple. First, a crafter with the appropriate skill has to build a structure

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Posted in Old TFR

TFR Update – Early Combat Preview

On Monday, I started work on TFR’s combat system, and I’m very happy with the preliminary results! There are still a few missing features, a couple of bugs, and room for further refinement, but the combat system is now mostly complete. In this update, I’ll explain some of the basics

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Posted in Old TFR

The Game and the Metagame

Some of the most fun I’ve ever had gaming has been outside game software itself, or at least outside its fundamental functionality.When playing gear based games, I’ve often found myself searching through item databases and building spreadsheets to plan my desired gear set. When playing social games, I’ve spent hours

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Posted in Old TFR