Blog Archives

Offensive Combat Tactics

The side that stays within its fortifications is beaten. – Napoleon Sometimes, your colony will be in a position where offensive combat operations are necessary. A belligerent may establish an outpost near your lands, necessitating battle outside your base. Training and effective command of your units are the keys to

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Posted in Combat, NPCs, Simulation

Rules of Engagement and Military Policy

Your colony’s military policy specifies rules of engagement for your military personnel and protocol for handling combatants that surrender. Summary A military policy is applied to a particular archetype culture. All members of that culture dealt with according to the same rules. Rules of engagement determine the circumstances under which

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Posted in Combat, Simulation

Colony Law

Your colony’s laws and law enforcement mechanisms are an important way of controlling your colonists’ behaviors. A variety of offenses can be punished in a variety of ways, and configuring laws can have a profound effect on the daily lives of your NPCs. Summary Your NPCs will react to laws

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Posted in NPCs, Simulation

Diplomacy Policy

A colony’s diplomacy policy is used to configure how its people interact with those of other colonies and off-world authorities. Summary Your colony’s diplomacy policy serves as the basis for how your colonists will interact with colonists from other organizations. Diplomacy policy is also used to determine which NPCs are

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Posted in NPCs, Simulation

Disease

Diseases are some of the most serious medical problems that NPCs can face in Outer Colony. Summary Humans can contract diseases from a variety of sources. Diseases can spread through proximity to other diseased people, or from exposure to unburied, rotting corpses. Diseases sap the physical and mental strength of afflicted people. When

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Posted in NPCs, Simulation

Creatures

The worlds of Outer Colony are populated by many unique, strange, useful, and dangerous creatures. Summary Outer Colony worlds are populated by a variety of creatures, each of which has its own set of properties and behaviors that make it well suited for a particular environment. Each biome has its own

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Posted in NPCs, Simulation

Fire

When materials in Outer Colony are exposed to a sufficiently high temperature, some of them will combust, resulting in fire. Fire can spread across locations according to its simple model, consuming and destroying most everything in its path. As such, preventing and containing fires can be vital to the long

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Posted in Simulation

Fluid Modeling

Demo video showing water flow, pressure, and other aspects of the fluid system. Summary Outer Colony features a fluid modeling system designed to facilitate the flow of liquids throughout OC worlds. Real world fluid dynamics are extremely complex, but OC’s system is built to behave realistically on a macro level

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Posted in Simulation

Metrics

Outer Colony is a game of data. Lots of data. Making sense of all this data is essential for understanding the effects of your policies and ensuring that your colony is moving in the direction you want. Outer Colony makes it easy to understand all the depth and nuance of

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Posted in NPCs, Simulation

Human Combat Overview

Human combat represents the culmination of all Outer Colony’s most advanced features. From both a gameplay and simulation perspective, it is perhaps OC’s absolute zenith, the highest level subsystem that relies on all others to function. Human combat is a lightning fast, chaotic, bloody, violent, confused and nightmarish mess of material modeling, Newtonian physics, mind

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Posted in Combat, NPCs, Simulation