Blog Archives

Physical Modeling of Humans & Creatures

Everything in OC is made of something, and the same is true of humans and creatures. All creatures, of which humans are a special type, are modeled physically in terms of their bodies. Bodies are collections of individual body parts, which confer specific semantic functionality to their owner (for example, legs

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Personality

In OC, all humans have personalities that are described in terms of personality traits. Personality impacts nearly all aspects of human behavior. Summary All humans in OC have personalities. Personalities are described as collections of personality traits. Each trait is a sliding scale between two diametric opposites. Aggressive-Timid is one trait.

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Monument Construction

Building structures and designated them as monuments can have a variety of positive effects on the morale of your expedition. Summary Monuments are structures in OC that are given a special designation. They’re built using the same free form construction system as any structure, allowing for great freedom in design. When designated,

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Manufacturing

Manufacturing is how raw materials are assembled into useful items. In OC, nearly all useful items are manufactured, and this secondary level of industry is one of the most important aspects of any expedition. Summary Manufacturing is how new items are produced in OC. Manufacturing an item requires raw materials. Each item

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Material Synthesis

Material synthesis is the process by which raw or refined materials are used to synthesize advanced substances. Summary Many of OC’s materials, especially exotic ones, are produced by way of material synthesis. Material synthesis is different from material refinement. For material refinement, you’re taking an object that is made up of constituent

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Material Refining

Material refining is the process by which raw, unprocessed materials are converted into other useful substances. Summary Many of the raw materials acquired through mining, agriculture, and other primary industries require processing to be converted into useful substances. Processing of raw materials requires specialized machinery. For example, raw ores (like

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The Tile Inspection Tool & Viewing Detailed Data

OC is a game of data. A whole lot of data. And it isn’t always practical to display the data to users via graphics. This post covers one of the most important ways to view that detailed data and gain insight into a world, the tile inspection tool. This post should give some context

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Time, Days, Seasons, and Years in Outer Colony

Time and time related natural phenomena play an extremely important role in OC. From the aging of living things to the changing of seasons, worlds change and grow with the passage of time. The following video, sped up immensely for demonstration purposes, shows some of the changes in weather and flora over the

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Weather

View animated weather history in the video below. Watch as storm systems roll across the planet. Summary Weather comprises an important part of OC’s world model. The weather system generates temperature, humidity, and wind velocity data for every location in a world. The world’s weather system uses its climate model to

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