Military Training Regimens

Training regimens can be mandated for your military personnel in order to increase their combat abilities. Personnel can learn a variety of skills from military training, and these skills can mean the difference between life and death on the battlefield.

soldier_learning

A soldier learning from an educational assignment during training. This is how new soldiers learn fire and movement actions.

Summary

  • You can define all aspects of training policy via the military training dialog.
  • Military training must occur in a properly configured training area. Setting one of these up is covered below.
  • Military training policy only affects personnel assigned to military units.
  • An important part of your training policy is defining how many hours soldiers train per work shift.
    • The more hours they train, the more proficiency they’ll develop.
    • The more hours they train, the fewer hours they’ll spend on other useful activities.
  • Part of military training involves teaching new soldiers the fundamentals of fire and movement.
    • Personnel who haven’t learned these techniques won’t execute fire and movement maneuvers within their fire teams.
    • The best they can do is charge an enemy position, which is generally ineffective.
    • You can assign cadre to teach these skills. It’s best if the cadre that you’ve assigned are already combat veterans, as they will build the most effective learning assignments.
  • Part of military training involves building weapon proficiency.
    • If you set up marksmanship targets in a military training area, personnel will treat the area as a firing range.
    • They’ll acquire weapons and ammunition, and they’ll fire rounds at the targets to build their skill.
    • Be careful! This will consume a lot of ammo. If you’re low on ammunition and can’t spare it, adjust your training hours accordingly.
  • If you expose recruits to a few hours of training, which can be accomplished easily over the course of a couple work shifts, they should develop the skills needed to function as soldiers.

Military Training Areas

training_area

The southwest of this screenshot shows a fully configured training area. Note the marksmanship targets for firearm training.

A military training area is a prerequisite for any sort of military training. Without one of these, your personnel will ignore your training policy. To create a military training area, you can specify its locations the same way you would for any other area designation. I recommend that you create the area on flattened terrain, as it makes for a better marksmanship range. To make the area usable for weapons training, deploy marksmanship targets within the area’s boundaries. You can set up the marksmanship targets just like you would place any other item.

Once the area is defined and the targets are set up, it’s ready for use! It’s worth noting that trainees can study military learning assignments in an area even without marksmanship targets. The targets are only needed for weapon training.

Military Training Interface

openingmilitarytraining

Select this option to open the military training interface.

The military training interface is used to define your training policy. It’s opened via the colony configuration menu, as shown above. Configuring policy via the interface is simple and fairly self explanatory.

militarytrainingdialog

Assigning cadre and scheduling in the military training interface.

To set the number of hours your personnel will train per work shift, enter a whole number into the text field. Four hours per shift is the default value, and this is pretty good for getting troops into shape within a day or two. You can extend or shorten training per shift by adjusting this value. Remember, though, that if you have too many people spending too much time in military training, your non-combat orders are not going to get done as quickly. Every soldier incurs an opportunity cost as they forego whatever productive, civilian activity they might be doing.

Assigning cadre is also straightforward. You can multi-select in the list to specify many trainers by holding down ctrl + clicking names. Cadre can only be drawn from personnel who are assigned to military units. Make sure your trainers share work shift time with new recruits in need of training in order to reap the full benefits of this system.

Military Learning Assignments

It’s very important that all military personnel receive some basic indoctrination. Simply assigning someone to a fire team won’t make them any more capable a soldier than they were before. So long as you’ve assigned cadre, as described above, one of the first training activities for a newly appointed soldier will be learn the fire and movement actions. This sort of learning assignment works exactly like the ones given to children to increase their skills. When the new recruit finishes learning the assignment, you’ll see an event like the one pictured below:

basic_training

This NPC has learned how to flank enemy positions and how to suppress an entrenched enemy.

Weapons Training

A video showing weapon training during a sandstorm.

Weapons training is also fairly simple. A soldier will equip a weapon for training, grab a bunch of ammo, and head to the firing range. Weapon training itself consists of firing rounds at a target. As the soldier fires rounds, his proficiency with the weapon will increase. This will make him more accurate in the field, which will increase his ability as a marksman.

Posted in NPCs