Room Designation & Item Placement

Room designation and item placement are two very important aspects of managing your expedition’s structures. Both play essential roles in maintaining the happiness of your expedition’s populous.


The room designation tool, being used to assign a room to Plouton Protact.


  • Once you’ve built a structure, you can use walls and doors to divide it into discrete, interior spaces. These interior spaces can become rooms.
  • A room is created by using the room designation tool.
  • Rooms can be owned by individuals or the community.
    • Individual rooms are useful for creating secluded sleeping spaces.
    • Most cultures value individual rooms for adults and families. A person will generally be happier if she has a room of her own.
    • Items placed in individual rooms are considered the property of the owner. This is a prime way to surround NPCs with things that will make them happy.
    • Communal rooms are excellent places for designating areas that are used by groups, like socialization areas. These will benefit all the NPCs that use them.
  • Items can be placed in interior spaces, including rooms, just as they can be placed anywhere in the world.

Room Designation

Room designation is very simple. Once you’ve created an interior space that’s separated from the outside world, you can designate it as a room by using the room designation tool. Clicking the room designation button in the toolbar starts the process:


With the room designation tool selected, click inside any interior space. OC will recognize the room’s boundaries and prompt you to specify the room’s properties. You can use the interface shown at the top of the article to assign the room to an individual or to make the room communal. It’s important to note that assigning the room to an individual will mean that individual’s immediate family will also use that room.

People in OC greatly prefer sleeping indoors to sleeping outside, so once you’ve assigned a room to a person, be sure to place an article of sleeping furniture (a cot, bed, or stasis chamber) in the room. It’s also wise to adorn the room with nice items that the occupant likes. When the room is occupied for sleep, a memory will be generated for the experience. This memory will be positive or negative, depending on whether the person liked the room and its contents. A good night’s sleep can have a tremendous impact on person’s room, curing the ills of a terrible day. A bad night’s sleep will leave a person in a sour mood for the coming day.


Plouton Protact had an awful night sleeping outside. He’s being assigned a room in this article’s top screenshot.


Alu Thul had a good night’s sleep. He judged his room agreeable!

This is just one example, but hopefully it gives an idea of the importance of configuring and managing rooms.

Item Placement

Item placement is simple in OC. Any item belonging to your expedition can be retrieved from a stockpile and positioned in the world. The section above highlights the importance of placing luxury items in rooms, but the mechanics are the same for placing a bed and an ore refinery.

To place an item, select the item placement tool from the toolbar.


Then click the location where you’d like the item to be placed. This will launch the item selection dialog, allowing you to choose the item to be placed in the designated location.


Placing machinery for refining ore.

When you click OK, an item transport order will be created, and an NPC on its work shift with the transport activity enabled will take care of the job.

Retrieving Deployed Items


To retrieve and recover an item that you’ve deployed, use the tile demolition tool, pictured above. With this tool selected, click on the item you’d like to retrieve, and an order will be created to bring it back to an appropriate stockpile.

Posted in Industry, Structures