Rules of Engagement and Military Policy

Your colony’s military policy specifies rules of engagement for your military personnel and protocol for handling combatants that surrender.

military_policy

A view of the military policy dialog, configured for total war against the Kelgonians.

Summary

  • A military policy is applied to a particular archetype culture. All members of that culture dealt with according to the same rules.
  • Rules of engagement determine the circumstances under which your troops are allowed to fire on an enemy.
  • Surrender policy is used to determine whether your troops accept the surrender of a particular adversary.

Rules of Engagement

Rules of engagement work with diplomacy policy to determine when your soldiers can engage a particular enemy. There are two options here. Fire on sight is the most permissive option, allowing your troops to engage an enemy whenever they deem fit. The fire in self defense option will restrain your troops from engaging an enemy, unless they decide that the enemy is undertaking a threatening action (like charging their DFP, or firing at them).

The fire in self defense option can be used to prevent your soldiers from unnecessarily engaging enemy combatants. By not killing enemies, you’ll avoid creating negative experiences in the slain enemy’s social networks, which can help you work toward a diplomatic solution to problems.

Surrender Protocol

Surrender protocol defines when your troops will accept the surrender of enemies. In all cases, battlefield executions will be carried out if you don’t accept surrender. Be forewarned that this can cause permanent, negative experiences in the troops who have to apply this kind of protocol, depending on their personalities.

There are three settings here:

  • Accept Administrator Surrender: This option is used to control whether you accept the surrender of bureaucrats or other officials from an enemy population. Sometimes, these kinds of people are too thoroughly indoctrinated in a mode of thought that’s incompatible with your local culture, making them dangerous if taken as part of your prison population.
  • Accept Combatant Surrender: This option determines whether the surrender of enemy soldiers is acceptable. Unchecking this box means that all enemy combatants will be subject to summary execution.
  • Accept Noncombatant Surrender: This is the most extreme option of the three. If unchecked, all enemy people, combatant or not, will be subject to summary execution. It should probably never be used.
Posted in Combat, Simulation